
You'll spend about half your time in space, plotting courses and engaging other ships in battle, and half the time on the ground, exploring somewhat repetitive levels and trading phaser fire with enemy soldiers.īoth ground and space combat are competent. Star WarsĪs far as gameplay itself goes, Star Trek Online is actually pretty simple once you get past the myriad systems. The game never really explains what Zen does or why you would want it, though - ditto with alternate in-game currencies, such as refined dilithium and gold-pressed latinum. They can still access plenty of cool costumes and starship skins, but Zen does give access to some cool extras, like show-specific outfits. To the game's credit, Star Trek Online doesn't lock free players out of any important content they can still experience the entire story with full access to whatever equipment they find. As a free-to-play game, Star Trek Online offers a premium currency known as Zen in order to get fancy outfits and ship skins. This lack of transparency also affects the game's micro transactions, for better or worse. They're surprisingly simple once you figure them out, though. Some key processes, such as procuring new ships and assigning secondary combat skills (like throwing grenades, for my tactically minded officer) require a lot of trial and error.


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The game doesn't tell you how to do this until you're more than a dozen missions in, nor does it mention that the skills you map to the face buttons can't autofire at all. One of the big advantages of having the game on consoles, for example, is the ability to program skills to autofire, since there aren't enough buttons on a console to have them all accessible at once. But there's a lot to remember, and I have to wonder whether some of it could have been streamlined. I won't say the constant flow of information is overwhelming the game usually tells you what you need to know, when you need to know it, and no sooner.
