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Dwarf fortress 3d veins
Dwarf fortress 3d veins






dwarf fortress 3d veins

Among the things you’d expect to find like armor, weapons, and books, you might also find a “coating of tears” on a crying dwarf, or perhaps a “spattering of blood” on a murderous elf. You also have barrels and pots that hold stacks of “Mead”.Ĭreatures are kind of like walking containers and have their own detailed inventories. You have mugs and goblets that hold one quantity of “Mead”, giving the impression that one count of mead is like a generic serving size. When you look at an item listing and you see something like “Mead”, that is truly all the item is - it isn’t a cup of mead, it’s just a vague amount of the liquid mead itself, as if your hand was the only thing keeping it from hitting the ground.īut there are containers that can hold your liquid. (They do however do it for self-referential jokes and such, but these aren’t persistence so much as temporary anomalies) At best, they’re allowed to forget something exists altogether. It’s why simpsons can revert (nearly) all damages every episode (that’s simply the rule of the world), but if it tried to violate that rule and persisted those changes in any meaningful way, it would feel like complete nonsense. But once done, it must continue to hold true - else the rules are bullshit, and we expect nothing to behave in a manner that isn’t arbitrary.Įven fortnite has a kind of logic to it, haphazard as they may be (though it’s also so loosely defined, that I find it completely uninteresting - it’s a dumpster fire of cosmetic items with no real theme or nuance this is because its more a modern shopping mall than a game system).

#Dwarf fortress 3d veins free#

gravity presumably exists, because all objects shown have been affected by it), then you’re free to do whatever (e.g.

dwarf fortress 3d veins

If a world hasn’t said something about it (or hasn’t shown a derivation of it - e.g. I think it’s more about internal consistency.








Dwarf fortress 3d veins